Note – Attributes starting at 1 cannot be raised with Tier XP.Rate Mental Traits: Perception, Intelligence, Wits.Rate Social Traits: Charisma, Manipulation, Appearance.Rate Physical Traits: Strength, Dexterity, Stamina.Your character automatically has one dot in each Attribute.Prioritize the three categories: Physical, Social, Mental (7/5/3).Feel free to draw on the other game lines or previous editions, but final decision is still up to staff discretion. Notes: You aren’t limited to the Archetypes in M20 or Book of Secrets.Essence – Dynamic, Static, Questing, Primordial.Affiliation – Traditions, Technocracy, Disparate Alliance.Angel Technician, Canny Fixer, Mob Wizard). Choose concept – A word or two that sums up your character idea (e.g. Some Abilities take longer to learn (like Science, Medicine, Cryptography) than others (like Etiquette, Empathy, or Subterfuge).Keep in mind these are guidelines, and circumstances like backstories, professional training, Backgrounds, Merits, Tradition, Convention or Craft, and other characteristics may factor into stat ratings.The length of time a mage has been Awakened tells you the total number of Sphere points you may have including Freebies and Tier XP. Younger mages, no matter how talented, simply cannot best their elders when it comes to magickal skill. The longer you are Awakened the more training you have in magick.They may have two to four Abilities at 3 (depending on age), and only if they have the Mentor Background at least 1.May only choose one Ability above 3, and only if they have the Mentor Background of 3+.They may have four more Abilities at 3 assuming they are well supported.Older characters will be often be considered for more Tier XP than younger ones due to life experience.Older characters may have up to three Abilities above 3, but these must be well supported.
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